Word Search (also known as Word Seek, Word Find, Word Sleuth or Mystery Word) is a word game that consists of the letters of words placed in a grid. The objective of this puzzle is to find and mark all the words hidden inside the box. The words may be placed horizontally, vertically, or diagonally.
Older users may be familiar with word puzzles but less familiar with mobile game conventions. The challenge was to identify usability barriers and make the experience easier to understand, navigate, and play.
Feb 2021
Genera games
Figma
We followed a UCD approach to understand user needs and evaluate the experience against established UX principles.
To gain a deeper understanding of a specific user persona's thoughts, feelings, behaviors, and experiences, designers and product developers use a visual tool called an empathy map.
It's a structured framework that helps capture insights about users' emotions, needs, and pain points, allowing design teams to empathize with users. The tool is widely used in user-centered design and product development, and it enables design teams to create solutions that truly resonate with users' needs.
Visual hierarchy is one of the core techniques which are applied to the design process. It is initially based on Gestalt psychological theory.
The visual presentation of UI elements has a great influence on the user experience of a product. If content components look like a mess, people can’t navigate within a product or interact with it properly. Moreover, unstructured copy content has a low level of legibility, so users can’t scan it and they need to make a significant effort to distinguish the data they’ve been looking for.
Bad UX can lead to poor user satisfaction, which means a product would be less sought-after. It’s one of the molecules of the Design DNA. Consistent design is intuitive design. In short, usability and learnability improve when similar elements have a consistent look and function similarly. When consistency is present in your design, people can transfer knowledge to new contexts and learn new things quickly without pain.
This way they can focus on executing the task and not learning how the product UI works every time they switch contexts.
The human eye tends to perceive similar elements in a design as a complete picture, shape, or group, even if those elements are separated.
Here, similar UI elements compete for attention and can increase cognitive load. Clearer grouping and stronger differentiation would help users understand relationships between actions and content.
Working memory has limited capacity and duration. For a game interface with many competing elements, reducing unnecessary cognitive load can make key actions easier to understand and remember.
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Hick’s Law (or the Hick-Hyman Law) states that the more choices a person is presented with, the longer the person will take to reach a decision. Named after psychologists William Edmund Hick and Ray Hyman, Hick’s Law finds frequent application in user experience (UX) design—namely, to avoid overwhelming users with too many choices, thereby keeping them engaged
The review identified several opportunities to make the experience more usable, learnable, and consistent. The recommendations focused on reducing cognitive load, improving hierarchy, and making actions easier to understand: